Updated 2019 Johnson County Softball Leagues Rules
2021 Johnson County Softball League Rules
General Rules
Pregame
and Game
First games of the evening
start at 6:15pm sharp. The Home Team is responsible for chalking the
base lines, pitcher’s circle, batter’s box and hash marks
(applicable for 8U only) prior to each game.
If there is a doubleheader,
the first game will start at 6:00pm sharp. The first teams must exit
their dugout immediately following their game.
Second game will start no
earlier than 7:00 or 10 minutes after the previous game ends. For
example, if the first game ends at 6:55pm, the second game will
start at 7:05pm. Likewise, a game following a game that ends at 7:00
pm will start at 7:10 pm with no warm-ups on the field prior to the
game.
No infield warm-up between
innings. Three warm-up pitches allowed between innings. A new
pitcher receives five warm-up pitches. The goal is to play as many
innings as possible.
Home team occupies 3rd base
dugout
Umpires will have game balls
(one new) for all divisions. The umpire is the official timekeeper.
Players are to remove all
jewelry (including pierced jewelry) prior to game. Plastic
hairpieces are permitted.
Appropriate face-masks are
mandatory for batter, base-runners, warm-up catchers, and on-deck
batter. Pitchers at the 8U and 10U level are required to wear
face-masks and heart guards (heart guards will be provided by the
league). Pitchers at the 12U and Seniors age groups are required to
wear face-masks and are strongly encouraged to wear heart guards.
Infielders are strongly encouraged to wear face-masks.
All players present shall be
included in the batting order. Any player arriving late will be
inserted at the bottom of the order. Any girl leaving the game
early will be removed from the lineup with no
penalty.
Playing up: Teams may
play-up players from lower age leagues to create the complete
10-player roster.
Played-up girls may not
pitch or catch and must be placed last in the batting order.
Played-up girls must be registered in Greenwood Lassie League
through the GLL registration process.
Base coaches are responsible
for helping keep bases clean.
Only
defensive players, batter, on deck batter, umpire(s) and base
coaches are allowed out of the dugout during the game.
Postgame
Each team’s scorekeeper is
responsible for confirming scores with each other; settle disputes
before the next pitch. Home team is the official score-book.
Winner
of the game is required to inform the league commissioner of the
result via Slack (messaging service) or email within 24 hours. In
case of tie, the home team coach contacts the commissioner.
Return game balls to umpire
after game.
The visiting team (Greenwood
only) is responsible for hand dragging the field with the provided
drag after each game.
Following
the game, each team shall be responsible for cleaning their dugout
and surrounding areas.
Concession
Stand Coverage
•
Coaches and/or Team Parent
shall coordinate parent volunteers for their team’s assigned date
and time. Each team’s volunteer(s) must be represented by an
individual that is 14
years of age or older.
Failure to have appropriate representation will result in a “win”
being taken away at the end of the season when positions are being
considered for the end of the season tournament.
Practices
Coaches
shall conduct regular practices, both prior to and during the
regular season.
The
combination of practices and game days shall not exceed four (4) per
week
A
team practice involving public or private batting machine and/or
cage shall be considered one (1) of the permitted weekly practices.
Commissioner,
Division Commissioner, or Player Agent approval shall be obtained
prior to practicing on a GLL diamond.
Team
Equipment
•
Coaches shall assure the
safekeeping, maintenance, and proper operation of all team equipment.
Equipment shall be returned in the same clean and working order to
the equipment manager at the equipment shed following the season.
Communication
•
Coaches shall ensure all
team members (and parents) are properly notified of rainouts, special
events, and other league-related matters in a timely manner.
o
Every effort will be made by the board to ensure all parents are
notified of rainouts, special events, and other league-related
matters by Facebook, email and the website.
Divisions
6U – Players ages 6 and
under as of January 1st
of the year being played.
8U – Players ages 8 and
under as of January 1st
of the year being played.
10U – Players ages 10 and
under as of January 1st
of the year being played.
12U – Players ages 12 and
under as of January 1st
of the year being played.
Seniors – Players ages 13
to 18 as of January 1st
of the year being played.
Any player may play up a
division, but they may not play in a lower division then their age
Umpires
and Coaches
Be professional. Dress
respectably.
Only the head coach
(assistant if head coach is not present) shall have rights to
discuss judgment calls or rules with umpire. Balls and strikes may
not be questioned. If there is a rules application or interpretation
question it will be calmly, respectfully, and quietly discussed at
home plate by both teams’ head coaches.
Head coaches are responsible
for the conduct of their coaches, players and fans; and they are
also responsible for reviewing rules with the players, coaches and
fans. Umpires will issue one verbal warning to any coach, player or
fan not following the objection rules above. After the first warning
the umpire may ban a coach or player to the dugout and require their
silence; or may require silence from a fan(s). Umpire will inform
head coach if fan(s) are to remain silent. If the requested silence
is broken, the umpire may remove that coach, player or fan from the
park. This rule applies to all in attendance of the game. Anyone
ejected from the game must immediately leave the fields and will
automatically be suspended from the next game. This one game
suspension may be appealed to the board.
General
Game Rules
Interference: If a runner
makes contact with a defender during a play at a base, the runner
will be called out for contact while not sliding. If a runner
interferes with a fielder attempting to field a batted ball, the
runner will be called out. In both cases, the onus is on the runner
to not interfere with the fielder. If, in the judgment of the
umpire, a runner attempting to reach any base intentionally and/or
maliciously runs into a defensive player she may be called out and
ejected from the game; and play stops immediately at the point of
collision.
Obstruction: Obstruction will
be called, at the judgment of the umpire, if a fielder who, while not
in possession of the ball and not in the act of fielding the ball,
impedes the progress of any runner. If a fielder interferes with a
runner, the umpire may grant the runner one extra base when the play
has completed. For avoidance of doubt, the runner still may not
purposely initiate contact with any obstructing fielder (see
interference rule above).
Tagging a runner out is not
considered obstruction.
Hit by Pitch:
Hands and fingers are not considered part of the bat. If hit by a
pitch while in the batter’s box, the play is dead, and the batter
will be awarded first base. A player is required to attempt to avoid
being hit.
Foul Ball:
A ball is not foul until it stops completely or hits any object in
foul territory such as the fence, player, base coach, etc. Base
lines are fair territory. If a hit ball lands in fair territory,
then goes foul after passing by first or third base it is considered
fair.
Time Outs:
Two, one-minute timeouts are allowed per inning.
Playing Time/Team Line
Up: Coaches at
all levels must play all girls, giving each of them meaningful
playing time. Players may not sit out more than one inning in a row
defensively (reasonable exceptions may be made, such as injured or
sick player, player’s request, etc.).
Players
must play both offense and defense and not just one or the other.
– Minimum Number of
Players Allowed:
Any team in 8U, 10U, 12U, or Seniors not able to start and finish a
game with 8 players must forfeit that game. A 15-minute grace period
is granted to allow for arrival of the eighth player. However, a
practice scrimmage may be played if both coaches agree. The umpire
does not have to be present to play a scrimmage game. There is no
penalty (outs) for having only 8 players present. 6U may play with as
few as 4 players and coaches may, at their discretion, balance the
number of players on each team for that game only.
Other
Items
Different player lineups may
be used in the suspended game if different girls are present. Use, as
close as possible, the same line up from the game being made up. The
score will revert back to the last full inning played for all games
that have been called a completed game. For example, if a 12U game
with two outs in the bottom of the 4th inning gets called by rain,
the final score will be the score at the end of three full innings
played. No runs scored in the 4th inning will be counted.
Weather Notifications: Game
change made due to inclement weather will be announced on the
website (https://www.greenwoodlassieleague.org/)
and Facebook no later than 5:00 pm whenever possible. Parents are
strongly encouraged to follow our website and our page on Facebook.
Code of Conduct: All Members of the Greenwood Lassie League community, including players, coaches,parents,
and board members will sign a league-wide code of conduct outlining
appropriate behavior at softball practices and contests. The code of
conduct will also out-line the proper procedures for problem solving
issues between,
players, coaches, parents, and the Greenwood Lassie League Board.
Individual League Rules
*USSSA rules will be followed unless otherwise outlined in this handout.
6U (No Umpires) | 8U | 10U | 12U | Seniors |
1.0 Players / Coaches |
1.01 Player Positions |
All players will take the field with the normal number of infielders and all players will bat. a. Players may not be rotated to certain positions if there is a safety issue. | No more than 10 players on the field at a time. | No more than 10 players on the field at a time. | No more than 10 players on the field at a time. | No more than 9 players on the field at a time. |
All infielders (except the pitcher's helper) shall remain behind the pitching rubber until the ball is hit. | The DEFENSIVE team will consist of ten (10) players: six (6) infielders and four (4) in the outfield. Outfielders must start play in the outfield grass. No infielder (except pitcher helper) will be positioned closer to the home plate then the pitchers rubber prior to the release of the pitch. The pitcher's helper may start aligned with the coach-pitcher. |
6U may play with as few as four (4) players and the coaches may, at their discretion, balance the number of players on each team for that game only. | . |
Catchers must be used only if the team has 7 or more players. |
6U (No Umpires) | 8U | 10U | 12U | Seniors |
1.02 Outfield |
Outfielders must be on outfield grass until the ball crosses the plate. | Outfielders must be on outfield grass until the ball crosses the plate. | Outfielders must be on outfield grass until the ball crosses the plate. | Outfielders must be on outfield grass until the ball crosses the plate. | Outfielders must be on outfield grass until the ball crosses the plate. |
1.03 Coaches |
Two coaches are allowed in the field and one behind the plate. | The defensive team may provide one (1) coach to help instruct their players in the field. They are considered part of the playing field, but they are not to touch any player. The coach must remain in the outfield grass at all times. | None | None | None |
The defensive team will provide two (2) coaches to help the players learn what to do with the ball. They are considered part of the playing field, but they are not to touch any player. These coaches must position themselves between first and second bases and second and third bases. | If a coach is hit by a ball in fair territory then the ball is considered in play. | | | |
Base coaches cannot touch runners/players until play has stopped. | Base Coaches may not assist a runner (e.g. assisting a base runner via physical contact). PENALTY: Umpire will provide one warning per team, next violation will result in the runner being declared out. | | | |
6U (No Umpires) | 8U | 10U | 12U | Seniors |
2.0 Running the Bases |
2.01 Advancing Bases |
If a batted ball REACHES the outfield grass, batter/runner may take up to a maximum of two bases with the liability of being put out by the defense. Any runner on base may take up to a maximum of two bases with the liability of being put out by the defense. | Runners are entitled to advance with liability to be put out until the umpire calls time. The umpire will call time when: | The “Look Back” rule is in effect. The look-back rule is triggered when the pitcher has control of the ball with both feet in the pitcher's circle and is not attempting to make a play on a runner. Pitcher must have ball in a noncompetitive position i.e. by her side or in her glove. Any runner stopped on a base must stay on the base, and any runner not on a base must immediately either advance toward the next base or return to the previous base. Any subsequent change in direction or stop by the runner while off the base will result in the runner being called out, so long as the pitcher does not attempt to make a play. If pitcher has ball in competitive position the runner does not have to advance or retreat to either base. | The “Look Back” rule is in effect. The look-back rule is triggered when the pitcher has control of the ball with both feet in the pitcher's circle and is not attempting to make a play on a runner. Pitcher must have ball in a noncompetitive position i.e. by her side or in her glove. Any runner stopped on a base must stay on the base, and any runner not on a base must immediately either advance toward the next base or return to the previous base. Any subsequent change in direction or stop by the runner while off the base will result in the runner being called out, so long as the pitcher does not attempt to make a play. If pitcher has ball in competitive position the runner does not have to advance or retreat to either base. | The “Look Back” rule is in effect. The look-back rule is triggered when the pitcher has control of the ball with both feet in the pitcher's circle and is not attempting to make a play on a runner. Pitcher must have ball in a noncompetitive position i.e. by her side or in her glove. Any runner stopped on a base must stay on the base, and any runner not on a base must immediately either advance toward the next base or return to the previous base. Any subsequent change in direction or stop by the runner while off the base will result in the runner being called out, so long as the pitcher does not attempt to make a play. If pitcher has ball in competitive position the runner does not have to advance or retreat to either base. |
If a batted ball DOES NOT REACH the outfield grass, batter/runner may take up to a maximum of one base with the liability of being put out by the defense. Any runner on base may take up to a maximum of one base with the liability of being put out by the defense. | a. the pitcher’s helper / player pitcher has control of the ball within the pitching circle; or | | | |
| b. when the advancement of the lead runner has been stopped by the defensive team. | | | |
6U (No Umpires) | 8U | 10U | 12U | Seniors |
Outs are unlimited, but runner returns to dugout after recorded out. | | | | |
| Circle ball will be played with the 1/2-way rule. The Play is ended, and the ball is dead once the lead runner has stopped forward progress, OR the ball is under control inside the pitcher’s circle by the pitcher’s helper / player pitcher only, OR the ball is under control in front of the lead runner. Example: If the defensive team stops the lead runner’s advance, the runner cannot advance on the throwback to the pitcher’s helper. Even if the lead runner had not completely returned to the base. | | | |
2.02 Leaving the Base |
No Lead offs | Runners may lead off when the ball is released by the pitcher. | Runners may lead off when the ball is released by the pitcher. | Runners may lead off when the ball is released by the pitcher. | Runners may lead off when the ball is released by the pitcher. |
PENALTY: If runner leaves early the umpire will call them out. | PENALTY: If runner leaves early the umpire will call them out. | PENALTY: If runner leaves early the umpire will call them out. | PENALTY: If runner leaves early the umpire will call them out. |
2.03 Stealing / Passed Balls (Dropped) |
Stealing is NOT allowed. | Stealing is NOT allowed. PENALTY: Umpire will provide one warning per team, next violation will result in the runner being declared out. | Stealing is allowed. | Stealing is allowed. | Stealing is allowed. |
Runners may NOT advance on a passed ball by the catcher. | Only one base can be stolen per play per runner. | No restrictions on passed balls. | No restrictions on passed balls. |
6U (No Umpires) | 8U | 10U | 12U | Seniors |
2.04 Overthrows |
No advancing on overthrows | Runners may advance one (1) base on fielding overthrows @ 1st base. A chalk line will be placed halfway between 1st and 2nd base, 2nd and 3rd base, 3rd and home plate. The chalk line will determine the base a runner is awarded once dead ball is called. Intent: To develop defensive throws to first base. | Runners are entitled to advance a MAXIMUM of 1 base on an overthrow with liability to be put out. Runners cannot advance more than one base even if additional defensive plays are attempted. | No restrictions | No restrictions |
2.05 Sliding |
There is no mandatory slide rule in effect on close plays at the plate (i.e., catcher has the ball in the vicinity of the plate or a throw is being made to the plate). | There is no mandatory slide rule in effect on close plays at the plate (i.e., catcher has the ball in the vicinity of the plate or a throw is being made to the plate). However, in the event a runner does not slide, and a close play is made with contact between the runner and the catcher, it is the umpire’s discretion on whether the runner should be called out. | There is no mandatory slide rule in effect on close plays at the plate (i.e., catcher has the ball in the vicinity of the plate or a throw is being made to the plate). However, in the event a runner does not slide, and a close play is made with contact between the runner and the catcher, it is the umpire’s discretion on whether the runner should be called out. | There is no mandatory slide rule in effect on close plays at the plate (i.e., catcher has the ball in the vicinity of the plate or a throw is being made to the plate). However, in the event a runner does not slide, and a close play is made with contact between the runner and the catcher, it is the umpire’s discretion on whether the runner should be called out. | There is no mandatory slide rule in effect on close plays at the plate (i.e., catcher has the ball in the vicinity of the plate or a throw is being made to the plate). However, in the event a runner does not slide, and a close play is made with contact between the runner and the catcher, it is the umpire’s discretion on whether the runner should be called out. |
| a. It is recommended that players slide into home on all close plays to avoid collisions. | a. It is recommended that players slide into home on all close plays to avoid collisions. | a. It is recommended that players slide into home on all close plays to avoid collisions. | a. It is recommended that players slide into home on all close plays to avoid collisions. |
| b. Catchers should be reminded to not block the plate if no defensive play is being made at home | b. Catchers should be reminded to not block the plate if no defensive play is being made at home | b. Catchers should be reminded to not block the plate if no defensive play is being made at home | b. Catchers should be reminded to not block the plate if no defensive play is being made at home |
6U (No Umpires) | 8U | 10U | 12U | Seniors |
3.0 Batting |
3.01 Bunting |
Not allowed | Not allowed | Allowed off the player- pitcher NOT the coach. | Allowed | Allowed |
3.02 Dropped 3rd Strike |
N/A | Not in effect | Not in effect | Batter may attempt to advance to 1st base in the event first base is not occupied at the time of the pitch or any time there are two outs. | Batter may attempt to advance to 1st base in the event first base is not occupied at the time of the pitch or any time there are two outs. |
3.03 Infield Fly Rule |
Not in effect | Not in effect | Not in effect | In effect | In effect |
3.04 Hit By Pitch |
No hit batters; hitters hit off of a coach or a tee. | Batter will be awarded 1st base if pitched ball pitched by a player pitcher hits batter while in the air. Batter will NOT be awarded 1st base if ball hits the ground prior to hitting the batter. | Batter will be awarded 1st base if pitched ball pitched by a player pitcher hits batter while in the air. Batter will NOT be awarded 1st base if ball hits the ground prior to hitting the batter. | Batter will be awarded 1st base if pitched ball hits batter. | Batter will be awarded 1st base if pitched ball hits batter. |
3.05 Batter Throwing Bat |
Batters may not throw the bat. PENALTY: Umpire will provide one warning per team, and the next violation will result in the runner being declared out. | Batters may not throw the bat. PENALTY: Umpire will provide one warning per team, and the next violation will result in the runner being declared out. | Batters may not throw the bat. PENALTY: Umpire will provide one warning per team, and the next violation will result in the runner being declared out. | Batters may not throw the bat. PENALTY: Umpire will provide one warning per team, and the next violation will result in the runner being declared out. | Batters may not throw the bat. PENALTY: Umpire will provide one warning per team, and the next violation will result in the runner being declared out. |
3.06 Player Batting |
The entire batting order hits each inning; i.e. three outs does not end the inning. HOWEVER, a batter/runner that is put out by the defensive team is removed from the base. | All players will bat. In the event a batter is unable to bat due to injury, leaving early, etc.; coaches will notify the umpire and other team and the vacated spot in the batting order will not result in an automatic out. | All players will bat. In the event a batter is unable to bat due to injury, leaving early, etc.; coaches will notify the umpire and other team and the vacated spot in the batting order will not result in an automatic out. | All players will bat. In the event a batter is unable to bat due to injury, leaving early, etc.; coaches will notify the umpire and other team and the vacated spot in the batting order will not result in an automatic out. | All players will bat. In the event a batter is unable to bat due to injury, leaving early, etc.; coaches will notify the umpire and other team and the vacated spot in the batting order will not result in an automatic out. |
6U (No Umpires) | 8U | 10U | 12U | Seniors |
4.0 Pitching |
4.01 Strike/Ball Count |
Coaches pitch to their own teams and cannot touch the ball while in play. PENALTY: No pitch, dead ball | If a pitcher walks four (4) batters in an inning, the offensive team's coach shall pitch for the remainder of the inning. (Hit batter counts as a walk) 4 balls and 3 strike count in effect. | If a pitcher walks four (4) batters in an inning, the offensive team's coach shall pitch for the remainder of the inning. (Hit batter counts as a walk) 4 balls and 3 strike count in effect. | 4 balls and 3 strike count in effect. | 4 balls and 3 strike count in effect. |
Coaches pitch to their own teams and cannot touch the ball while in play. PENALTY: No pitch, dead ball There will be no walks and no strikeouts. After 5 pitches by the offensive coach, if the player still has not hit the ball then the player will have the opportunity to put the ball into play by using a tee. If the 5th pitch is fouled off, the batter may receive another pitch before hitting off the tee. | Coaches Pitch: There are NO WALKS. Each batter will be allowed THREE (3) swinging strikes or FIVE (5) pitches from the coach. The batter is not out if the third strike or the fifth pitch is a foul ball. The batter will continue to bat until the ball is hit into play or there is a swinging 3rd strike. No batter will be called out on a foul ball unless the ball is caught by the defense before hitting the ground. | | 4 balls and 3 strike count in effect. | 4 balls and 3 strike count in effect. |
a.Coaches Pitch: There are NO WALKS and NO STEALING OF BASES. Each batter will be allowed THREE (3) swinging strikes or FIVE (5) pitches from the coach. The batter is not out if the third strike or the fifth pitch is a foul ball. The batter will continue to bat until the ball is hit into play or there is a swinging 3rd strike. No batter will be called out on a foul ball unless the ball is caught by the defense before hitting the ground. |
| One player on the defensive team will be the PITCHER's HELPER. This player shall play no closer than the pitching rubber until the ball is hit into play. The pitchers' helper MUST wear a helmet with a cage (or facemask) and heart guard (provided by the league). The pitching coach MUST not interfere with the ball while it is in play. A batted ball that makes contact with the pitching coach is declared a dead ball and the batter will bat again with the same count as before contact. Intentional interference by the pitching coach will result in the batter being declared out. | b. Coach cannot touch the ball while it is in play. PENLTY: No pitch, dead ball. c.Each new inning is to start with a player pitching until the four (4) walk limit is reached | | |
6U (No Umpires) | 8U | 10U | 12U | Seniors |
4.02 Pitching Distance |
Coach pitcher should try to stay within the circle while pitching. | 35 ft. | 35 ft. | 40 ft. | 43 ft. |
| Player Pitcher must start with both feet on the pitching rubber. | Pitcher must start with both feet on the pitching rubber. | Pitcher must start with both feet on the pitching rubber. | Pitcher must start with both feet on the pitching rubber. |
The defensive team will position a pitcher’s helper with both feet inside the pitcher’s circle and that player must remain until the ball is hit. | The pitch starts when the hands are separated, or the pitcher makes any motion that is part of his/her wind-up. The hands may only be separated one (1) time per pitch. In the act of delivering the ball, the pitcher shall not take more than one step which must be forward, toward the batter, and simultaneous with the delivery of the ball to the batter. | The pitch starts when the hands are separated, or the pitcher makes any motion that is part of his/her wind-up. The hands may only be separated one (1) time per pitch. | The pitch starts when the hands are separated, or the pitcher makes any motion that is part of his/her wind-up. The hands may only be separated one (1) time per pitch. | The pitch starts when the hands are separated, or the pitcher makes any motion that is part of his/her wind-up. The hands may only be separated one (1) time per pitch. |
| | | | |
| NOTE TO COACH PITCHER: The pitcher is encouraged to have 1 foot in contact with the pitching rubber when the pitch is delivered. However, it is the coach's judgment to move no closer than the pitching circle as needed to develop players. The coach's pitch must be under handed in a manner to teach the batter how to hit this type of pitch. Pitching distance shall be thirty-five (35) feet. | In the act of delivering the ball, the pitcher shall not take more than one step which must be forward, toward the batter, and simultaneous with the delivery of the ball to the batter. | In the act of delivering the ball, the pitcher shall not take more than one step which must be forward, toward the batter, and simultaneous with the delivery of the ball to the batter. | In the act of delivering the ball, the pitcher shall not take more than one step which must be forward, toward the batter, and simultaneous with the delivery of the ball to the batter. |
4.03 Pitching Safety |
The pitcher’s helper must wear a helmet with a facemask. | All pitcher’s helpers /player pitcher are required to wear facemasks and heart guards while pitching. | All pitchers are required to wear facemasks and heart guards while pitching. | All pitchers are required to wear facemasks. Heart guards are optional while pitching. | All pitchers are required to wear facemasks. Heart guards are optional while pitching. |
An eleven (11) inch "RIF" softball or 11 inch incredible will be used in this division. | An eleven (11) inch "Official" softball will be used in this division. | An eleven (11) inch "Official" softball will be used in this division. | A twelve (12) inch "Official" softball will be used in this division. | A twelve (12) inch "Official" softball will be used in this division. |
6U (No Umpires) | 8U | 10U | 12U | Seniors |
4.04 Pitching Limitations |
N/A | Player may pitch for only the first batter per inning. | A player removed from the pitching position may be returned to that position at any time. A pitcher shall be allowed to pitch the entire game. | A player removed from the pitching position may be returned to that position at any time. A pitcher shall be allowed to pitch the entire game. | A player removed from the pitching position may be returned to that position at any time. A pitcher shall be allowed to pitch the entire game. |
4.05 – Hit Batter |
N/A | N/A | N/A | N/A | N/A |
5.0 The Game |
5.01 Run Rule per Inning |
N/A | Maximum of 5 runs per inning | Maximum of 6 runs per inning | Maximum of 6 runs per inning | Maximum of 6 runs per inning |
Unlimited runs in the last inning | Unlimited runs in the last inning | Unlimited runs in the last inning | Unlimited runs in the last inning |
5.02 Game Length |
Three (3) Innings or 60 minutes. | 1. 6 Innings | 1. 7 Innings | 1. 7 Innings | 1. 7 Innings |
Next inning begins the moment the last out is made in the previous inning. | 2. Time limit: A new inning cannot start after 65 minutes from the start time and you finish the inning once you start (double header games are drop dead, no revert back). | 2. Time limit: A new inning cannot start after 65 minutes from the start time and you finish the inning once you start (double header games are drop dead, no revert back). | 2. Time limit: A new inning cannot start after 65 minutes from the start time and you finish the inning once you start (double header games are drop dead, no revert back). | 2. Time limit: A new inning cannot start after 65 minutes from the start time and you finish the inning once you start (double header games are drop dead, no revert back). |
| Umpire will determine the last inning of the game based on their best judgment. | Umpire will determine the last inning of the game based on their best judgment. | Umpire will determine the last inning of the game based on their best judgment. | Umpire will determine the last inning of the game based on their best judgment. |
6U (No Umpires) | 8U | 10U | 12U | Seniors |
2 innings is a complete game if the game is called due to inclement weather. | Next inning begins the moment the last out is made in the previous inning. | Next inning begins the second the last out is made in the previous inning. | Next inning begins the second the last out is made in the previous inning. | Next inning begins the second the last out is made in the previous inning. |
| Games can end in a tie, except in tournament play. | Games can end in a tie, except in tournament games. | Games can end in a tie, except in tournament games. | Games can end in a tie, except in tournament games. |
| In case of inclement weather, 3 innings is a complete game or if 45 minutes have been played. | In case of inclement weather, 3 innings is a complete game or if 45 minutes have been played. | In case of inclement weather, 3 innings is a complete game or if 45 minutes have been played. | In case of inclement weather, 3 innings is a complete game or if 45 minutes have been played. |